- New place: The Amos-Goodrich Cemetery
- New England’s Highways, an introduction
- A History of the Aylesbury Pike
- New person: Curtis Sloan, “Encyclopedia Salesman”
- A Guide to New England’s Petroglyphs and those found in Lovecraft Country
- A short encounter – Mr. Picket Goes a Huntin’
- A scenario seed – The Phantom of the Aylesbury Pike
- SCENARIO: “The Chapochaug Tunnel Haunting”
- An annotated list of scenarios set on or near (or are otherwise connected to) the Aylesbury Pike.
Reviews from R’lyeh: “[T]he highlight of this inaugural issue is of course the scenario, ‘The Chapochaug Tunnel Haunting’, but ‘Mr. Pickett Goes a Huntin’’ is also good… a nicely written guide to the byways of Lovecraft Country.”
- A guide to useful locations in Arkham from published scenarios
- The Gladding School – an institution for mentally impaired children and other ‘undesirables’
- An in-depth look at Thaumaturgical Prodigies in the New-English Canaan
- A Encounter on West Armitage Street – a scene you can insert into a scenario
- Arkham’s Boundary Markers, a historical New England oddity
- The Case of the Missing Manhole Covers – a scenario seed
- Reports of Delusions of an Invisible Monster – a prop document
- Arkham’s Diners, a guide to a distinctively New England style of eatery
- Arkham’s Curios, odd items, mysterious and malign, to use in your games
- Scenario – “The Bosworth House”, wherein madness creeps just beneath the surface
- Annotated list of the more than 50 Arkham-set Scenarios
Rolling Boxcars: “I thoroughly enjoyed reading this magazine. Everyone’s mileage may vary with the usefulness of the articles to them personally, but they were fun to read and most were thought provoking… I think you will enjoy this as much as I did. I would recommend you take a chance on this magazine.”
- Shadows of Polynesia: Obed Marsh and his crew brought many things back from that island east of Tahiti…
- Locations in Greater Innsmouth: Three new locations for Innsmouth.
- The Wreck of the Elizabeth Wright: A new location outside of Innsmouth with connection to the town.
- Innsmouth’s Burying Grounds: A deep examination of the many cemeteries in and near Innsmouth.
- On the name “Dagon”: Where did this me come from? Why did Obed Marsh use t? What does that imply?
- “The marine abyss beyond Devil Reef”: Bathography versus Lovecraft!
- Edward Morse: A real-world scholar who might be of interest to your investigators.
- The Isle of Shoals and Other Innsmouth Inspiration: Real-world places that have some parallel to Innsmouth – the Isles of Shoals, Matinicus Island and the Malaga Island community.
- The Sacred Cod: Why is there a carved fish idol in the Massachusetts State House?
- The Hymnal of the Esoteric Order of Dagon: A new tome extoling the greatest of Innsmouth’s new faith.
- The Ponape Scripture: An in-depth exporation of this tome of occult oceanic lore created by Lin Carter.
- The Feejee Mermaid: P.T. Barnum’s dubious mummified “mermaid”; real-world history and occult (and Mythos) options.
- Innsmouth Curios: 8 Weird artifacts investigators can discover.
- Innsmouth Gold: All about Innsmouth’s most notable export.
- Cancelled Innsmouth Books: A discussion of two cancelled books Chaosium was once planning related to Innsmouth – the Innsmouth Horror and Children of the Deep.
- A Guide to Newburyport: An extended description of the town that inspired Innsmouth and how you can use it in your Lovecraft Country games.
- “Drawn from the Water”: A Kingsport artist has gone missing and the investigators must follow his trail. Dark secrets lurk in the waters just off shore…
- Annotated list of Innsmouth scenarios: Notes for the Keeper on all 14 of the Innsmouth-connected scenarios that we can locate in Lovecraft Country as well as a list of every Deep One scenario we can find
Rolling Boxcars: “If you’re looking to add a little more depth to your Lovecraft Country game or just looking for inspiration for your next game, The Arkham Gazette is a magazine to have in your Call of Cthulhu toolbox. Issue 2, specifically, is well written and very well produced… an all-around valuable asset for Keepers and Players alike. in any Call of the Cthulhu toolbox.”
- New England’s real witch trials
- Witches in Lovecraft Country
- Keeper’s advice for making witch NPCs
- The (Mythos) Gods of the Witches
- Rat-things and other Familiars
- Witch Marks
- Colonial Folk Magic
- The Dried Cat – a scenario seed
- Of Evill Sorceries Done in New-England by Demons of No Humane Shape
- ‘Touched by the Fairies’ – the link between witches and ghouls
- New place – Witches’ Hollow
- “The Queen of Night”, a campaignlette/mega scenario of witchcraft, murder, and personal terror
- A bibliography of witch scenarios for Call of Cthulhu
Reviews from R’lyeh: “The Arkham Gazette #3 is as definitive a treatment and exploration of witches and witchcraft as there is—and there needs to be—for both Lovecraft Country and Call of Cthulhu.”
the Gaming Gang: “An excellent magazine devoted to Call of Cthulhu… loads of useful information and the adventure contained within is well worth the purchase price alone.”
Arkham Gazette #4 – Kingsport!