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Past and Current Issues

7

Previous Issues:

Issue 0 – The Aylesbury Pike

172262Contents:

  • New place: The Amos-Goodrich Cemetery
  • New England’s Highways, an introduction
  • A History of the Aylesbury Pike
  • New person: Curtis Sloan, “Encyclopedia Salesman”
  • A Guide to New England’s Petroglyphs and those found in Lovecraft Country
  • A short encounter – Mr. Picket Goes a Huntin’
  • A scenario seed – The Phantom of the Aylesbury Pike
  • SCENARIO: “The Chapochaug Tunnel Haunting”
  • An annotated list of scenarios set on or near (or are otherwise connected to) the Aylesbury Pike.

Reviews:

Reviews from R’lyeh: “[T]he highlight of this inaugural issue  is of course the scenario, ‘The Chapochaug Tunnel Haunting’, but ‘Mr. Pickett Goes a Huntin’’ is also good… a nicely written guide to the byways of Lovecraft Country.”


Issue 1 – Arkham

ag1_draftContents:

  • A guide to useful locations in Arkham from published scenarios
  • The Gladding School – an institution for mentally impaired children and other ‘undesirables’
  • An in-depth look at Thaumaturgical Prodigies in the New-English Canaan
  • A Encounter on West Armitage Street – a scene you can insert into a scenario
  • Arkham’s Boundary Markers, a historical New England oddity
  • The Case of the Missing Manhole Covers – a scenario seed
  • Reports of Delusions of an Invisible Monster – a prop document
  • Arkham’s Diners, a guide to a distinctively New England style of eatery
  • Arkham’s Curios, odd items, mysterious and malign, to use in your games
  • Scenario – “The Bosworth House”, wherein madness creeps just beneath the surface
  • Annotated list of the more than 50 Arkham-set Scenarios

Reviews:

Rolling Boxcars: “I thoroughly enjoyed reading this magazine. Everyone’s mileage may vary with the usefulness of the articles to them personally, but they were fun to read and most were thought provoking… I think you will enjoy this as much as I did. I would recommend you take a chance on this magazine.”


Issue 2 – Innsmouth

Contents:

  • Shadows of Polynesia: Obed Marsh and his crew brought many things back from that island east of Tahiti…
  • Locations in Greater Innsmouth: Three new locations for Innsmouth.
  • The Wreck of the Elizabeth Wright: A new location outside of Innsmouth with connection to the town.
  • Innsmouth’s Burying Grounds: A deep examination of the many cemeteries in and near Innsmouth.
  • On the name “Dagon”: Where did this me come from?  Why did Obed Marsh use t?  What does that imply?
  • “The marine abyss beyond Devil Reef”: Bathography versus Lovecraft!
  • Edward Morse: A real-world scholar who might be of interest to your investigators.
  • The Isle of Shoals and Other Innsmouth Inspiration: Real-world places that have some parallel to Innsmouth – the Isles of Shoals, Matinicus Island and the Malaga Island community.
  • The Sacred Cod: Why is there a carved fish idol in the Massachusetts State House?
  • The Hymnal of the Esoteric Order of Dagon: A new tome extoling the greatest of Innsmouth’s new faith.
  • The Ponape Scripture: An in-depth exporation of this tome of occult oceanic lore eated by Lin Carter.
  • The Feejee Mermaid: P.T. Barnum’s dubious mummified “mermaid”; real-world history and occult (and Mythos) options.
  • Innsmouth Curios: 8 Weird artifacts investigators can discover.
  • Innsmouth Gold: All about Innsmouth’s most notable export.
  • Cancelled Innsmouth Books: A discussion of two cancelled books Chaosium was once planning related to Innsmouth – the Innsmouth Horror and Children of the Deep.
  • A Guide to Newburyport: An extended description of the town that inspired Innsmouth and how you can use it in your Lovecraft Country games.
  • “Drawn from the Water”: A Kingsport artist has gone missing and the investigators must follow his trail.  Dark secrets lurk in the waters just off shore…
  • Annotated list of Innsmouth scenarios: Notes for the Keeper on all 14 of the Innsmouth-connected scenarios that we can locate in Lovecraft Country as well as a list of every Deep One scenario we can find

Issue 3 – Witches and Witchcraft

AG_3Contents:

  • New England’s real witch trials
  • Witches in Lovecraft Country
  • Keeper’s advice for making witch NPCs
  • The (Mythos) Gods of the Witches
  • Rat-things and other Familiars
  • Witch Marks
  • Colonial Folk Magic
  • The Dried Cat – a scenario seed
  • Of Evill Sorceries Done in New-England by Demons of No Humane Shape
  • ‘Touched by the Fairies’ – the link between witches and ghouls
  • New place – Witches’ Hollow
  • “The Queen of Night”, a campaignlette/mega scenario of witchcraft, murder, and personal terror
  • A bibliography of witch scenarios for Call of Cthulhu

Reviews:

Reviews from R’lyeh: “The Arkham Gazette #3 is as definitive a treatment and exploration of witches and witchcraft as there is—and there needs to be—for both Lovecraft Country and Call of Cthulhu.”

the Gaming Gang: “An excellent magazine devoted to Call of Cthulhu… loads of useful information and the adventure contained within is well worth the purchase price alone.”


Future Issues

Arkham Gazette #4 – Kingsport!

7 thoughts on “Past and Current Issues

  1. skree99 says:

    Were can I get Issues 1 & 2 at ?

    • Issues 1 and 2 are currently not available from Sentinel Hill Press. They are being relaid out to bring them into the same style as issue 3 plus some minor corrections and updating. I will let people know as soon as they’re ready. If you can’t wait I believe an older version of issue 1 was put on Archive.org… But I hope you’ll buy them when they are rereleased. 🙂

  2. Erik Brickman says:

    OK! Thanks for the info. Can one, as a future buyer get some sort of heads up when #2 is re-released? Thanks //Erik.

  3. Cedric Beidatsch says:

    Hi there; Respectfully – any news in Issue #2?

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